God of War has a very unique style to it when killing off bosses - that is, over the top gory deaths. Translating this into 8-bit animations has been challenging, entertaining, absolutely hilarious and strangely satisfying. I've honestly never seen so much blood in an 8-bit game. ;)
For inspiration for the death scenes, I've been going to God of War character art, the boss fights of the original games, the internet for additional art, and good old Mortal Kombat. For help designing the structure of the boss battles themselves, we've been referring to many, many NES and Master System games (as well as other systems) for ideas for enemy patterns and the like.
It's a lot of fun trying to merge two such different styles of game into one. We'll post up some level/art samples very soon, some stuff that nobody has seen yet - so stay tuned!
Oh, and - a free copy of Pixel Whirled for Xbox 360 to the person who can guess who this used to be pre-Kratos:
Holmfry
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