We've been chugging away and this weekend, we've just about finished off implementing all of the different enemies for each level. Previously we'd been using mostly level 1 and 2 enemies as stand-ins for testing during development. Now that we've got the proper enemies, screenshots won't be far off!
There's only a bit (excuse the pun) left to do before we go to beta - code the boss fights with the graphics we've already created, polish off the levels and insert the cinemas. A healthy round of testing and bug hunting later and we'll be ready to think about actually releasing!
It's been a crazy ride, full of unexpected delays and complications (but also tons of fun!), and we're almost there!
Keep watching this blog for those screenshots!