On a personal note, I'll admit it took me a while to figure out a good development schedule since the arrival of my third child, and the return to my day job. However, I think I've finally found something that works for me, and things are finally getting done. My message to developers out there who are going through similar scheduling humps: don't be afraid to experiment and try grossly different techniques with the way you do things.. you'll find a routine that works and when you do, it's so worth it.
But I digress. "Quit yer' gibberin' and get on with the video, Holmfry!" Ok, ok!
This will likely be the last "monthly" gameplay we post before the game is released later this year, as anything we would be able to show you after this point would just be bug fixes (hard to demonstrate in this format) or new levels (spoilers!).
So from here on out it will likely be back to our good old fashioned blog, located right here.. stay tuned!